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Very nice work, team! The environment in general was nice. I particularly like the effect of shadow transforming the objects and light transforming them. 

What a fantastic demo! And a super clever use of the theme. With fun, yet easy to grasp puzzles that take "show, don't tell" to heart to teach the game mechanics. The artstyle, the camera, the sound design, the sinister mood of the temple, all come together so well. Perfect foundation for (hopefully) more to come!

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A very short but masterfully crafted prototype. I literally exclaimed "NO!" when it finished because I was so into it.

The only issue I had was that the frog (Who I've named Scott) feels a bit janky when the camera is up close? The actual movement is fine but the animation looks a bit jittery? Not sure if it's a collision thing or just an issue on my browser or something but it was very minor and not a huge deal.

Graphically the game looks fantastic the frog (Scott) so so well designed and animated and the jumping face he/it(?) makes is really well done. The environments are a bit bland but I feel like that's more of a "We don't have time to add more to this" choice than anything else. They still look great but I feel like with how amazing the character looks the environment needs to come up to match that.

The audio is great throughout, the use of SFX in all areas to communicate movement/changes with the environment and objects is prefect and the little Scott-frog noises are subtle enough to not be annoying but still blend into the mix very well. The music although not much of a focal point of the experience carries the rest of it well.

The gameplay is really simple and fun but above all communicates extremely well your goal and allows you to fail in a way that teaches you the mechanics further rather than punish you. For example you have to block the light on the final puzzle to move one of the pieces further to then block the snake behind it. Fantastically designed in a way that teaches the player without telling them anything. 10/10

I want a full game of Scott-frog in the Toadstone world and I want it right now. Give it to me. Give it to me now. Or I will riot.

Love the setting - the ambient is really well stated.
I had a nice time and that's remarkable cause I suck at 3d controls.

Congratulations! Keep it up!

I love the atmosphere ! The lighting is so well done and your game has some great mechanics : congrats ! 

Overall very well done great theme interpretation

Nice Mechanics and good Puzzle quest Keep it up 

The demo is nice, mechanics are intresting and the frog definitively rocks. Waiting to see what you do with it.

Really cute puzzle game with clever game mechanics. The camera was wonky at times, and the game was kind of short, but i enjoyed it :)

cool

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The camera is so nostalgic! The only big complaint from me is that it feels quite slow pushing or pulling stone, but I guess that's because it quite heavy? Anyway great work!

So cool !)

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Very cool prototype!!! Cool camera effects too!

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Awesome prototype. The movement mechanics and jumping feels very solid. Level design aesthetic feels great too!

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very cool prototype, i really liked the camera work, reminds me of old school 3d platform games, the puzzle interaction concept is also really fun and i like the controls except for using left mouse for interaction when the mouse is not connected to any other control.
that is the only thing i felt off, everything else was amazing, congratulations!

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Thank you for feedback <3

Yeah, we added WASD+LMB scheme as an alternative to arrows + shift, because it feels natural, but it's a bit weird that you can't do anything with the cursor itself, I agree

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this was a really cool prototype. i wish it was more obvious where you had to line up the stones on the last puzzle, but besides that i really enjoyed it. the frog character and the camera work were great.